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Browsing Category

Interactive Content Ideas

41 posts
  • Interactive Content Ideas

Phasmophobia – Official 13 Willow Street Rework Launch Trailer

Phasmophobia - Official 13 Willow Street Rework Launch Trailer
The official launch trailer for the 13 Willow Street rework in Phasmophobia has been released, showcasing new features and updates to the haunted location.
  • Cornford and Cross Team
  • July 21, 2026
View Post
  • Interactive Content Ideas

Jelly UI: Soft-body Physics For Native HTML Form Controls

Jelly UI: Soft-body Physics For Native HTML Form Controls
Jelly UI launches a new library enabling soft-body physics effects on native HTML form controls, enhancing user interface interactions.
  • Cornford and Cross Team
  • July 21, 2026
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  • Interactive Content Ideas

Ukrainian studio Flexus Games announced a cooperative game Dear Passengers about working for the worst airline in the world

Ukrainian studio Flexus Games announced a cooperative game Dear Passengers about working for the worst airline in the world
Ukrainian studio Flexus Games reveals Dear Passengers, a cooperative game about working for a notoriously bad airline, highlighting new indie development.
  • Cornford and Cross Team
  • July 15, 2026
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  • Interactive Content Ideas

Show HN: Mindwalk – Replay coding-agent sessions on a 3D map of your codebase

Show HN: Mindwalk – Replay coding-agent sessions on a 3D map of your codebase
Mindwalk introduces a new tool allowing developers to replay coding-agent sessions on a 3D map of their codebase, enhancing understanding and debugging.
  • Cornford and Cross Team
  • July 12, 2026
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  • Interactive Content Ideas

Train sim created by just one person is being called the best ever made

Train sim created by just one person is being called the best ever made
A single developer’s train simulation game is gaining acclaim as the best ever made, highlighting individual creativity in gaming.
  • Cornford and Cross Team
  • July 10, 2026
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  • Interactive Content Ideas

Train Sim Created By Just One Person Is Being Called The Best Ever Made

Train Sim Created By Just One Person Is Being Called The Best Ever Made
A solo developer’s train simulation game is being hailed as the best ever made, gaining widespread acclaim on Steam. Details inside.
  • Cornford and Cross Team
  • July 10, 2026
View Post
  • Interactive Content Ideas

RHEO: Paint With Light

RHEO: Paint With Light
RHEO, an app for iPhone, iPad, and Apple Vision Pro, allows users to create calming, beautiful liquid light effects with just three gestures, emphasizing simplicity and privacy.
  • Cornford and Cross Team
  • July 6, 2026
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  • Interactive Content Ideas

Command And Conquer Generals Natively Ported To macOS, iPhone, iPad Using Fable

Command And Conquer Generals Natively Ported To macOS, iPhone, iPad Using Fable
EA’s Command and Conquer Generals is now natively available on macOS, iPhone, and iPad through Fable, marking a significant expansion of the game’s platform support.
  • Cornford and Cross Team
  • July 5, 2026
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  • Interactive Content Ideas

Steam Controller Auto-Charge – Pilot To Magnetic Charging Puck Using CV

Steam Controller Auto-Charge – Pilot To Magnetic Charging Puck Using CV
Valve tests a new auto-charging system for Steam Controllers with a magnetic puck, utilizing computer vision to enable seamless charging.
  • Cornford and Cross Team
  • July 4, 2026
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  • Interactive Content Ideas

Wordgard: In-browser Rich-text Editor From The Creator Of ProseMirror

Wordgard: In-browser Rich-text Editor From The Creator Of ProseMirror
The creator of ProseMirror introduces Wordgard, a new in-browser rich-text editor designed for seamless editing and collaboration.
  • Cornford and Cross Team
  • July 4, 2026
View Post
Phasmophobia - Official 13 Willow Street Rework Launch Trailer
  • Interactive Content Ideas

Phasmophobia – Official 13 Willow Street Rework Launch Trailer

The official launch trailer for the 13 Willow Street rework in Phasmophobia has been…
  • Cornford and Cross Team
  • July 21, 2026
improving audio for events
  • Immersive & Interactive Art

Why Public-Facing Art Events Need Better Audio Planning

Learn how enhancing audio planning at public-facing art events can transform audience…
  • Cornford and Cross Team
  • July 21, 2026
selective filtering of ai
  • Digital & AI Art

The Role of Curation in a World of Infinite AI Outputs

A crucial guide to understanding how curation shapes meaningful AI content amidst…
  • Cornford and Cross Team
  • July 21, 2026
Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion (2012)
  • Digital & AI Art

Corners Don’t Look Like That: Regarding Screenspace Ambient Occlusion (2012)

Examining the claims and impact of 'Corners Don't Look Like That' on screenspace…
  • Cornford and Cross Team
  • July 21, 2026
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